Summary
Given the potential motivational benefits of digital learning games, games might provide a pathway for reducing students' math anxiety and increasing their self-efficacy and interest in math. This project will explore whether and how digital learning games can lead to less math anxiety and better learning in students. It will study learning with two existing digital learning games: Decimal Point, which teaches foundational math concepts (decimal numbers and operations) to 5th and 6th grade students; and Angle Jungle, which targets a similar age range (4th and 5th graders) and has a similar the